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180个可爱卡通C4D模型 The Happy Toolbox Model Pack

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The Happy Toolbox Model Pack

模型介绍:

适用软件:C4D R16 或更高版本

文件格式:Lib4d,FBX,OBJ

文件大小:828M

 

Greyscalegorilla is proud to introduce you to The Happy Toolbox Model Pack!

Over 175 whimsical 3D models for your next project! Each one designed and created by the playful minds of The Happy Toolbox.

What makes these models amazing is not that they are fully prepped for production (sub-d ready and fully UV’d), BUT that they are all of a consistent style and are all born from the same world.

The Happy Toolbox Model Pack is perfect for broadcast graphics, motion design, explainer videos, and anything that could use a little charm.

官网地址:https://greyscalegorilla.com/downloads/the-happy-toolbox-model-pack/

 

【下载地址】

180个可爱卡通C4D模型 The Happy Toolbox Model Pack

城通网盘下载                                  百度网盘下载

 

 The Happy Toolbox Model PackC.jpg

 

 

 


C4D插件:摄像机动画模拟插件 GreyscaleGorilla GorillaCam Win/Mac + 使用教程

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GorillaCam

【插件简介】

这是灰猩猩GreyscaleGorilla网站出品的一款摄像机动画模拟插件,可以模拟一些真实的摄像机动作,让在C4D制作摄像机动画更加的简洁有趣。

 

GorillaCam is a plugin for Cinema 4D R16 and above. It is designed to work with your existing animated (or un-animated) camera. Its purpose is simple. GorillaCam makes your camera feel like a real person is behind it, not some cold, dead machine. GorillaCam can smooth out a boring linear camera move, add subtle (or not-so-subtle) shake, automatically overshoot targets, and even rack focus with subtle imperfection.

官网地址:https://greyscalegorilla.com/downloads/gorillacam/

 

支持Win/Mac系统:Cinema 4D R16-R19

 

【下载地址】

C4D插件:摄像机动画模拟插件 GreyscaleGorilla GorillaCam Win/Mac + 使用教程

城通网盘下载                                        百度网盘下载

 

 

 

 

3D Max 模型导入C4D插件 MAXtoC4D v4.01 R15 – R19

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MaxToC4D

【插件介绍】

MaxToC4D是近期推出的一款非常强大的将3DS Max场景文件转为C4D工程的插件,

与传统的OBJ、FBX、ABC等解决方案不同,它可以更好地保留整个场景的信息,比如材质、灯光、动画等等,非常强大,可谓利器.

操作十分简单,下载包内还包含了破解安装说明

 

MaxToC4D is a plugin to transfer 3DsMax current scene to C4D with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible.

官方地址:http://www.maxtoc4d.com/

 

破解安装方法:

1.如果安装过之前版本,请先卸载

2.拷贝To C4D Plugins folder文件夹里面的MAXTOC4D文件夹到到Cinema4D\plugins 文件夹

3.拷贝To 3Ds Scripts folder文件夹里面的MAXTOC4D文件夹到到3DSs Max\Scripts文件夹

4.打开C4D,Script-User Scripts-Run-Script (脚本-用户脚本-运行脚本),选择MaxToC4D_1.5_KeyGen.py,得到序列号,右键拷贝应用MaxtoC4D插件,弹出窗口右键粘贴即可

 

 

【插件下载】

3D Max 模型导入C4D插件  MAXtoC4D v4.01 R15 – R19

城通网盘下载                                 百度网盘下载

【大众脸官方淘宝店】                点击自愿赞助 LookAE.com 网站 【送精品资源】

 

 

 

 

 

C4D流体模拟插件 NextLimit RealFlow C4D 2.5.3.0083 Win破解版

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Connectivity

【插件简介】

可以在Cinema 4D软件里使用RealFlow插件制作模拟流体效果。

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.

支持Win系统:Cinema 4D R17, R18, R19

 

【下载地址】

C4D流体模拟插件 NextLimit RealFlow C4D 2.5.3.0083 Win破解版

城通网盘下载                                   百度网盘下载

 

 

 

C4D高级渲染插件 Vray V3.6 Win/Mac 破解版

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vrayforc4d

【插件介绍】

V-ray 是一款非常棒的C4D高级渲染插件,具有种类丰富的灯光,着色,和渲染工具。

 

V-Ray for Cinema 4D is a professional rendering solution for Cinema 4D users, looking to get the most realistic and fastest production images (still and motion) possible when working with this specific modeling tool. V-Ray for Cinema 4D is an industry standard and it is used by many big studios all over the world. It integrates seamlessly with Cinema 4D and it offers a very short learning curve making it also one of the most accessible rendering tools on the market.

官网地址:http://www.vrayforc4d.net/

 

支持Win/Mac系统:CINEMA 4D R18,R19

 

【下载地址】(内附安装方法)

Win 版本下载:   城通网盘下载                      百度网盘下载

Mac 版本下载:   城通网盘下载                      百度网盘下载

 

 

 

C4D插件:多边形曲面细分插件 Trypogen 1.5 For Cinema 4D+使用教程

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Trypogen

【插件简介】

在C4D软件里使用 Trypogen 插件,通过增加多边形来进行光滑细分,制作出更多有意思的效果

 

Smooth Subdivision rounds your geometry by adding more polygons. Linear Subdivision is executed before Smooth subdivision and is used to emphasize edges.

支持Win/Mac系统:Cinema 4D R16、R17、R18、R19

 

【插件下载】

C4D插件:多边形曲面细分插件 Trypogen 1.5 For Cinema 4D+使用教程

城通网盘下载                                         百度网盘下载

 

 

 

MAXON Cinema 4D C4D R120 三维软件英文/中文破解版下载 Win/Mac

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C4D R20

【软件简介】

Cinema 4D一一款强大的三维模型设计软件,C4D是所有希望可以快速省心制作出令人屏息以待作品的3D艺术家的最佳工具包。初学者和经验丰富的专业人士可以利用Cinema 4D全面的工具和功能快速达到惊人的结果。Cinema 4D出色的稳定性也是快节奏3D生产线上完美的应用程序,以及具有一系列满足任何艺术家的价格吸引力。

官网地址:https://www.maxon.net/cn/

 

节点材质

从简单参考到复杂着色器,您可以在基于节点的概貌中构建非凡的材质。通过节点创建的复杂效果可以打包为资产并以简单材质形式提供,只需公开必要的参数。R20的节点材质可以改变你的工作方式,无论你是通过节点直接创建出色的着色器,还是仅仅利用那些共享的资源。

 

MoGraph 域

不再仅仅使用简单的形状来控制效应器、变形器、权重等。域将彻底改变MoGraph的功能,通过结合衰减从而轻松地创建复杂的效果。你再也不会以同样的方式使用C4D了。

 

CAD 数据导入

告别转换的苦恼 – 最流行的CAD格式可以通过简单的拖放操作导入。凭借对STEP,Solidworks,JT,Catia和IGES文件的强大灵活的导入功能,您可以获得所需的高品质模型。

 

体积建模

更好的布尔仅仅是个开始 – 通过组合形状、样条、粒子和噪波来创建模型。这一切都要感谢体素和OpenVDB的力量。导入和导出VDB,甚至使用体积来控制MoGraph效果。

 

ProRender 增强

下一代原生GPU渲染就在这里 – 它所包含的生产级功能可帮助您完成工作。在强劲的PC或您最先进的iMac上渲染次表面散射、运动模糊和多通道。

 

核心技术

R20将继续推动现代核心技术的发展,实现API的重大变化,并在新的模型框架上进一步开发。

 

多重实例

只需将Cloner切换到多重实例模式,即可在Cinema 4D的视图中管理数百万个对象。

 

运动跟踪

运动跟踪的强大功能通过重要的工作流程增强功能进行调整。

 

【下载地址】 内含安装方法

Win版下载:   城通网盘下载                      百度网盘下载

Mac版下载:   城通网盘下载                      百度网盘下载

注:安装包为不带预设的小安装包,如需预设可以在完成安装后,在线下载更新完整预设。

 

 

 

C4D流体模拟插件 NextLimit RealFlow C4D 2.6.4.0092 Win破解版 支持C4D R17/R18/R19/R20

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RealFlow C4D

【插件简介】

可以在Cinema 4D软件里使用RealFlow插件制作模拟流体效果。

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.

支持Win系统:Cinema 4D R17, R18,R19,R20

 

【下载地址】

C4D流体模拟插件 NextLimit RealFlow C4D 2.6.4.0092 Win破解版

城通网盘下载                                   百度网盘下载

 

 

 


C4D插件:地面对齐插件 Drop To Floor 支持Cinema 4D R14 – R20 Win/Mac

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drop-to-floor

【插件简介】

这是一款C4D地面对齐插件 Drop To Floor,

通过插件可以在C4D软件中将任何选择的物体\模型\效果器直接对齐到地面.

支持Win/Mac系统:Cinema 4D R14 – R20

 

For those of you unfamiliar with Drop To Floor it is a one-click plugin that will take any object or hierarchy you select and drop it’s lowest point to the top of the workplane letting you easily create a floor plane without your object intersecting. This works with any polygon, primitive, generator, deformer, or any other object as well. Just watch out for any hidden objects in hierarchy as it will take those into account too, although I’m planning on fixing that to only include what is visible

官网地址:http://alphapixel.net/drop-to-floor/

 

【下载地址】

C4D插件:地面对齐插件 Drop To Floor 支持Cinema 4D R14 – R20 Win/Mac

城通网盘下载                                     百度网盘下载

 

 

 

C4D阿诺德Arnold渲染器SolidAngle C4DtoA 2.4.1 for Cinema 4D R18/R19/R20 Win/Mac

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Arnold

【插件介绍】

阿诺德渲染器是目前电影工业中最流行的渲染器之一,

多种Shader材质,OSL shader,VR摄像机,灯光等其他功能,

大幅度提升采样和VDB渲染速度,新增多个着色器,更加简单易用;

官网地址:https://www.solidangle.com/news/press-release-arnold-5/

 

支持 Win/Mac 系统:

Cinema 4D R17 不再支持

Cinema 4D R18

Cinema 4D R19

Cinema 4D R20

 

【插件下载+安装方法】

C4D阿诺德Arnold渲染器SolidAngle C4DtoA 2.4.1 for Cinema 4D

Win版下载:   城通网盘下载                     百度云网盘下载

Mac版下载:   城通网盘下载                     百度云网盘下载

 

 

 

C4D插件:三维摄像机图片投射插件 Modeling Cam V2.0 Cinema 4D

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Modeling Cam

【插件简介】

Modeling Cam 插件不仅能更快地设置摄像机投影,而且能够快速放大和微调您的投影模型的细节。将图片设置成三维摄像机投射效果,模拟三维动画投影映射,使你的动画非常有趣。

 

Modeling Cam was created from a need to not only setup camera projections faster but be able to quickly zoom in and fine tune the details of you projection models. The Projection mapping process can be a lot of fun, even more so when you can get to the fun bits faster which is why I developed the Modeling Cam. Modeling Cam is built with a combination of Xpresso and Python to tap deeper into Cinema’s tools and make them accessible all in one place.

官网地址:http://alphapixel.net/modelingcam2/

 

【下载地址】

C4D插件:三维摄像机图片投射插件 Modeling Cam V2.0 Cinema 4D

城通网盘下载                                    百度网盘下载

 

 

 

 

C4D教程:Lynda – Learning Cinema 4D R20 基础学习教程

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Learning Cinema 4D R20

【教程简介】

通过学习Cinema 4D R20,您可以通过结合3D、动画和复杂的纹理和材料来增强您的设计。本课程为您提供了一个快速启动指南,旨在让您在两小时内启动和运行。Andy Needham回顾了Cinema 4D的特性和优点,并简要介绍了建模、动画、材材质、灯光、摄像机和渲染等只是,带您从头到尾了解典型C4D项目的制作流程:一个3D动画标识。在课程结束时,你应该有信心承担更有挑战性的项目,探索C4D的创造性可能性。

 

By learning Cinema 4D R20,you can enhance your designs by incorporating 3D, animation, and sophisticated textures and materials. This course gives you a quick-start guide designed to get you up and running in under two hours. Andy Needham reviews the features and benefits of Cinema 4D, and provides a concise introduction to topics such as modeling, animation, materials, lights, cameras, and rendering, taking you from start to finish through the production pipeline for a typical C4D project: a 3D animated logo. By the end of the course, you should have the confidence to take on more challenging projects and explore the creative possibilities in Cinema 4D.

官网地址:https://www.lynda.com/CINEMA-4D-tutorials/Learning-Cinema-4D-R20/753918-2.html

 

【下载地址】

C4D教程:Lynda – Learning Cinema 4D R20 基础学习教程

城通网盘下载                                       百度网盘下载

 

 

 

C4D教程:Cineversity – New in Cinema 4D R20 新功能讲解教程

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Cineversity C4D

【教程简介】

讲解C4D R20新添加的:MoGraph 域、OpenVDB、CAD导入、节点材质、多实例等等! Cinema 4D Release 20 含了时尚甜美的特性——它提供了全新的方式来创建3D艺术品,让你感觉像一个在糖果店的孩子。在这个视频中,您将了解C4D R20的顶级新特性。

 

Top Features of C4D R20 include Fields, OpenVDB, CAD Import, Nodal Materials, Multi-Instances and more!Cinema 4D Release 20 includes more than just sweet features – it’s offers entirely new ways of creating 3D artwork that’ll make you feel like a kid in a candy store. In this video, you’ll learn about the top new features in C4D R20. Make sure to watch the complete playlist and visit Cineversity.com for more in-depth info.

官网地址:http://www.cineversity.com/vidplaylist/new_in_cinema_4d_r20

 

【教程下载】

C4D教程:Cineversity – New in Cinema 4D R20 新功能讲解教程

城通网盘下载                                 百度网盘下载

 

【软件下载】 

C4D R120 三维软件英文/中文破解版下载 Win/Mac

 

 

Cinema 4D 流体模拟插件 Jawset TurbulenceFD C4D v1.0 Build 1437

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C4D-Turbulence

【插件介绍】

Cinema 4D 著名流体模拟插件TurbulenceFD终于有了1.0版本的完美版,

插件支持GPU渲染,渲染速度大幅度提升。不仅可以模拟火云烟,还可以作为力场去影响粒子系统,功能非常强大

TurbulenceFD是jawset出品的一款模拟流体、烟雾、火光、水墨等效果的插件,他的解算速度和模拟精度是非常高的,正好弥补了C4D在这一方面的不足。

当然TurbulenceFD不止针对C4D,他还面向Lightwave和After effect用户,而且同时开发有WIN和MAC版本,

TurbulenceFD模拟烟雾、火等效果还是非常值得可圈可点的,当然在模拟水墨效果方面TurbulenceFD也是不可多得,这就需要大家一起研究了。

更多官方介绍

 

插件适用于Win系统:Cinema 4D  R14/R15/R16/R17/R18/R19/R20

 

 

【插件下载】

Cinema 4D 流体模拟插件 Jawset TurbulenceFD C4D v1.0 Build 1437

城通网盘下载                                 百度网盘下载

 

【其他相关】

Mac版本:Cinema 4D 流体模拟插件:JawSet TurbulenceFD v1.0 Rev 1372

 

 

 

 

 

Cinema 4D 灰猩猩灯光插件预设 GreyScaleGorilla Light Kit Pro v3 Win/Mac 破解版

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Light Kit Pro 3

【插件介绍】

Light Kit Pro 是 Cinema 4D 的专业灯光照明预设工具,效果极佳,由GSG开发,

内设7种灯光类型预设,操作方便简单,是创建灯光很好的工具,

支持Win/Mac系统:Cinema 4D R18, Cinema 4D R19, Cinema 4D R20

 

Light Kit Pro 3 is a studio lighting plugin for Cinema 4D, compatible with Standard, Physical, Arnold, Octane, and Redshift renderers.

https://greyscalegorilla.com/downloads/light-kit-pro/

 

【插件下载】

Cinema 4D 灰猩猩灯光插件预设 GreyScaleGorilla Light Kit Pro v3 Win/Mac 破解版

城通网盘下载                                             百度网盘下载

 

Light Kit Pro 3 - Studio Presets

Light Kit Pro 3 - Render Switch

 


C4D软件:Cinema 4D R20.028 离线升级更新包

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C4D R20

【更新方法】

1.先安装Cinema 4D R20原版软件Win/Mac(点击下载

 

2.打开C4D软件,将下载的离线安装包解压后的c4d20028upd.c4dupdate文件拖到C4D界面中即可进行离线更新。(离线补丁下载:城通网盘下载   官网下载

 

3.完成升级,使用软件。

 

Cinema 4D R20.028 更新日志:

This is the service update 20.028 for Cinema 4D and BodyPaint 3D R20.
This update is highly recommended for all R20 users.
New Improvements in This Release
Fixed an issue with overwriting the content of folders named “work” on macOS.
Older Improvements in Previous Updates
BodyPaint
Fixed an issue with large textures in BodyPaint 3D
Fixed an issue where Projection Painting no longer worked after moving the camera
C++ API
Fixed several instances of missing API documentation
Fixed an issue with unnecessary defines
Fixed an issue in the cinema4dsdk example
Fixed an issue with BlockArray
Fixed an issue with the maxon::Quaternion class
Fixed an issue with the maxon::Complex class
Fixed an issue with accessing image format settings
Fixed an issue with missing AutoLocker class
Character Animation
Fixed a stability issue with weight painting after undo
Fixed an issue in the CAWeightMgr Python class
Fixed an issue with the Weight Manager’s user interface
Fixed an issue with the Cluster deformer
Color Chooser
Fixed an issue with the Color Chooser
Fixed a stability issue when calling ColorSwatchGroup.AddColor()
Fixed an issue where Pick Color From Screen returns an incorrect value
Fixed an issue where ColorSwatchGroup.GetColor() returns a SystemError
Fixed an issue with the ColorSwatchData.Load() Python function
Fixed an issue with the ColorSwatchData.AddGroup() Python function
Dynamics
Fixed an issue with Dynamics Body’s Aerodynamics settings
Exchange
Fixed an issue with the Time Remapping of an Alembic Morph tag
Fixed some issues with the Frame parameter of an Alembic Morph tag
Fixed an issue where several animation parameters of the Alembic Morph tag were non-functional
Fixed an issue with baking an Alembic object
Fixed a stability issue with Bake as Alembic
Fixed an issue with Bake as Alembic not baking Field objects
Fixed an issue with Use Animation of an Alembic object
Fixed a stability issue with Bake as Alembic + Delete
Fixed an issue with the Heal and Stitch Modifications of the STEP import settings
Fixed an issue with the Combine Modifications of the STEP import settings
Fixed an issue with incompatible SOLIDWORKS files
Fixed an issue with the Stitch Modifications of the STEP import settings
Fixed an issue with empty folders that are created when importing SketchUp files
Fixed an issue with the SketchUp import generating not needed Null objects
Fixed an issue with opening Exchange files when the folder path has special characters
Fixed an issue with the Send project back… command of BodyPaint 3D
Fixed an issue with the Import and Export of preferences
Fixed an issue with the Substance Engine not being loaded when Cinema 4D is installed under a path with a non-ascii character
Fixed a refresh issue when using baked Vertex Maps
BodyPaint Exchange Plugin updated to Maya 2018
BodyPaint Exchange Plugin updated to 3ds Max 2019
Fixed an issue with the Presets of the OBJ export
Hair
Fixed a stability issue with rendering Hair objects to the Picture Viewer or Viewport
Help Browser
Fixed an issue with using a different language documentation than the one installed
Interface
Fixed an issue with the HUD display of Field’s Color Mode setting
Fixed an issue with Handles and Spherical or Cylindrical mapping in the Viewport
Fixed an issue with the Gradient preview in Viewport
Fixed an issue with some misspelled attributes of the Volume Builder
Fixed an issue with deleting the Filename of IES Light
Fixed an issue with the localization of the Nodes Commander
Fixed an issue with the dimensions of the Field list
Fixed an issue with missing Knot icons of the Gradient texture
Fixed an issue with the File Formats of Render Settings and Picture Viewer
Fixed an issue with the labeling of Knots within the Gradient bar
Fixed an issue with Ctrl+s triggering a zoom in the Gradient
Material
Fixed an issue with handling the Knots of the Gradient texture
Fixed an issue with rotating the Material Preview
Fixed an issue with the Layer Fresnel of a PBR Material
Fixed an issue with an incorrect Material Preview
Material Node
Fixed an issue with multi-editing Node materials
Fixed an issue with previewing projection in Node materials
Fixed an issue with the Displacement Height of Node materials
Fixed an issue with adding a color using Add Layer
Fixed an issue with the Shape Input of the Scatter Node
Fixed an issue with the Projection Display
Fixed an issue with the Interpolation of the Gradient Node
Fixed an issue with closing the Nodes Commander
Fixed an issue with Node materials assigned to a Sky object
Fixed an issue with the Set as Start Node command not updating the Attribute Manager
Fixed an issue with MoGraph indices not working in Multi-Instance mode
Fixed an issue with navigating within the Material Editor
Fixed an issue with the Pick Color from Screen command in Node Editor
Fixed an issue with the Reload All Textures command and Node materials
Fixed an issue with the functionality of the Set Solo Node / Port command
Fixed an issue with the Trace Ray Node and Standard Renderer
Fixed an issue with connecting incompatible Node inputs and outputs
Fixed an issue with deleting IOR Presets within an Uber material
Fixed an issue with the Preview of the Any/All node
Fixed an issue with Team Render and the Cutout Material
Fixed an issue with the User Interface of Nodes Presets
Fixed an issue with importing Assets
Fixed an issue with Undo/Redo within the Node Editor
Fixed an issue with Copy/Paste Node materials and their corresponding Assets stored within the scene
Fixed an issue with the Node preview
Fixed an issue with the default value of the Length Node
Fixed an issue with the Color Picker returning incorrect values
Fixed an issue with incorrectly named Nodes
Fixed an issue with importing Assets to Assets list
Fixed an issue with the Group Nodes command
Fixed an issue with a missing Data Type within the Switch Node
Fixed an issue with the default value of Uber material’s Diffuse Color
Fixed an issue with undoing changes in an Uber material
Fixed an issue with the Blend modes of Layer Node
Fixed an issue with the Layer Set within the Image generator
Fixed an issue with Show Layer Content within the Layer Set
Fixed an issue with the Assets list
Fixed an issue with the Presets of the Transparency input
Fixed an issue with the PSD format and Node materials
Fixed an issue with Add and Remove Inputs of Node materials within Material Editor
Fixed an issue with the Intensity port of the Emission Node
Fixed an issue with gradients in the Falloff node not displaying correctly
Fixed an issue where the Uber Material preview scene changed after adjusting parameters
Fixed an issue where color changes to Gradient knots could not be undone
Fixed an issue where Nodes in Solo mode caused an incorrect display in the Viewport
Fixed an issue where a Node preset was using World coordinates
Fixed an issue with an image file missing in the Image Processing asset
Fixed an issue with changing the data type in nodes increasing memory consumption
Fixed an issue with Takes and color values
Fixed an issue with Gradient nodes
Material Manager
Fixed an issue that caused an incorrect arrow navigation behavior
Motion Tracker
Fixed an issue that prevented navigating the scene while retracking a Manual Track
Fixed an issue where Select All included only the top hierarchy level of the Track List
Fixed some issues with Manual Tracks starting before setting up parameters or position
Fixed an issue with the Delete Auto Tracks function
Fixed an issue with the Object Tracker Prefix function
Changed the default Axis of the Planar Constraint to Y
Fixed an issue with the handling of the Track Color Filter sliders
Fixed an issue with the Error Thresholds for Virtual Keyframes in the Object Tracker
Fixed an issue with undoing the creation of Keys individually
Fixed an issue with the available settings for Virtual Keyframes in the Object Tracker
Fixed an issue with parameter editing for multiple selected Tracks in the Object Tracker
Fixed an issue with the camera navigation in 2D Mode when Motion Tracker is deactivated
Fixed an issue with accidental Track selection while navigating the camera
Fixed an issue with Tracking being triggered by using the Lock / Unlock function
Fixed an issue with toggling the 2D Tracks mode from the Motion Tracker menu
Fixed an issue with using the Arrow keys to move Tracks
Fixed an issue with the cursor not showing the selected tool
Fixed an issue with the names of Color Filter presets not changing after modifying the settings
Fixed an issue with the Graph View of the Motion Tracker not displaying Trims
Fixed an issue with the Rekey Magnifier appearing briefly
Fixed a stability issue with the Generate Mesh function for Reconstruction
Modeling
Fixed an issue with Volumes and Splines
Fixed a performance issue with the Volume Loader
Fixed a performance issue with complex Volume sequences
Fixed an issue with Volume Builder’s Perfect Primitive option
Fixed an issue with using a MoSpline inside a Volume Builder
Fixed a refresh issue with the Volume Builder in Viewport
Fixed an issue with the Reshape Filter and the Volume Builder
Fixed an issue with the representation of Volume Builder’s child objects in the Timeline
Fixed an issue with animating a Random Field inside a Volume Builder
Fixed an issue with the VolumeCommandData documentation
Fixed an issue with importing Volume objects
Fixed an issue with handling VolumeObject in Python
Fixed an issue with using multiple MoSpline objects inside a Volume Builder
Fixed an issue with the Volume Mesher and Phong shading
Fixed some stability issues with loading Volumes
Fixed a performance issue with loading Volumes
Fixed an issue with Volumes and Quick Shading in Viewport
Fixed an issue with the Volume Mesher and the Fit to Parent command of a Deformer object
Fixed a stability issue with Volume Builder’s Voxel Size
Fixed an issue with saving Volumes in the same folder
Fixed a refresh issue with Volume Builder’s child objects
Fixed an issue with the highlighting of some Volume Loader attributes
Fixed an issue with the Smooth and Reshape Filter’s Use as Deformer option
Fixed an issue with Fog Volumes and the Clamp Min option of a Field Layer
Fixed an issue with removing N-gons
Fixed an issue with Feature highlighting some primitive objects
Fixed an issue with UV Maps generated with the Matrix Extrude tool
Fixed a stability issue with the Matrix Extrude tool
Fixed a stability issue when using N-gons and a Custom Data tag
Fixed an issue with relative paths when saving Volume sequences
Fixed an issue with the size of Volume Meshes created from scaled objects
Fixed an issue where editing an object with PLA animation destroyed the mesh
Fixed a stability issue with the Slide tool
Fixed an issue with GridAccessorInterface.SetValue() and GridAccessorInterface.SetValueOnly()
Fixed an issue with VolumeToolsInterface.MeshToVolume()
Fixed an issue with c4d.VolumeBuilder.GetListEntryCount()
Fixed an issue with the MeshAttribute class
Fixed an issue with the c4d.VolumeObject class
MoGraph
Fixed an issue where the Volume Builder recalculated Point objects too often
Fixed an issue with the sampling of Fields in connection with Dynamics
Fixed an issue with the Viewport display settings for the Random Field
Fixed an issue with Motion Blur not working properly for Render Instances in the Cloner
Fixed an mapping issue with the Step Field not covering its full range
Fixed an issue with the Bounding Box Viewport mode for a Cloner not displaying correctly using grouped objects
Fixed an issue with the Color Shift mode of the Random Field in Noise mode delivering Black and White only
Fixed a precision issue with growth based on the Proximity Field Layer
Fixed an issue with a disabled Random Field remaining visible in the Viewport
Fixed a performance issue with Field sampling
Fixed an issue with the Smoothing deformer not working without a Field in its Falloff list
Fixed an issue with Dynamicsparticles ignoring the influence of Fields
Fixed an issue with creating Fields from objects via drag & drop
Fixed an issue with limits for the Radius and Height parameters of the Cylinder Field
Fixed a refresh issue when deleting an object referenced by a Field Layer
Fixed an interface issue with the legibility of the Field Layer label for a disabled Field.
Fixed an issue with the ShaderField not updating in the Viewport
Fixed an issue with Object Highlighting for Fields
Fixed an issue with the Field Freeze Layer clearing MoGraph Weight tags
Fixed a performance issue with Field sampling and multithreading
Fixed an issue with Deformers not supporting the Shader Field
Fixed an issue with the Clip to Shape option of Fields nested in a Group Field
Fixed a stability issue with the Point Object Field Layer
Fixed an issue with the Delay Field
Fixed an issue with copying & pasting Fields
Fixed an error in the documentation for FieldShared
Fixed a refresh issue with the Shader Field
Fixed an issue with transferring MoGraph selections via Fields
Fixed several stability issue connected with Fields
Fixed an issue with the color output of the Point Object Field Layer
Fixed a stability issue with Fields and Undo
Fixed an issue with synchronizing the start time of audio tracks and Sound Fields / Sound Effectors
Fixed a refresh issue with constantly recalculating Fields
Fixed an issue with changing the sequence of Fields in the Field list
Fixed a refresh issue with the Python Field
Fixed an issue where the Connect Object was not supported in the Spline Field Layer
Fixed an issue with accessing FieldList parameters in Python
Fixed a refresh issue with Fields as Deformer Falloff
Fixed a stability issue with FieldList.Sample()
Fixed an issue with Fields scaled to zero
Fixed an issue with Field parameter adjustments during playback
Fixed an issue with inconsistent Field layer names
Fixed a stability issue with the Point Object Field
Fixed an issue with object hierarchies as input for a Point Object Field
Fixed an issue with the naming of some Modifier Layers
Fixed a stability issue with Point Object Field Layers in very large scenes
Fixed an issue with Python being executed in a disabled Python Field
Fixed an issue with the Python Field and its Code Editor
Fixed several spelling errors in the Fields UI
Fixed an issue with resizing the Field list GUI
Fixed an issue with Viewport flashes caused by Decay/Delay Fields inside a Folder
Fixed an issue with the direction of the Field sampling space
Fixed an issue with updating Field-driven polygon selections
Fixed an issue with effect restriction in a Point Object Field Layer
Fixed an issue with duplicated geometry produced by a Field-driven Deformer
Fixed an issue with Field sampling in the Commandline Renderer
Fixed an issue in the documentation for FIELDLAYER_FLAG
Fixed a refresh issue with Cloners and Fields
Fixed an issue with simultaneously editing check boxes in the Field list of multiple effectors
Fixed a sorting issue in the Field Type menu
Fixed an issue with the behavior of the Field list when applying Fields to multiple Effectors
Fixed an issue with the confusable names of the Field list functions Delete and Erase
Fixed an issue with the orientation of the Objects for Field Layer Splines
Fixed an issue with the value and color variations of the Random Field
Fixed an issue with the UI color of the Field Objects menu
Fixed an issue where an increase in the Color Shift value did not provide the expected results
Fixed an issue where the Spline Field Layer was updated with every mouse click
Added an option for Frame-dependent Refreshes to support animated noise with the Shader Field
Fixed an issue with input fields in the Fields UI
Fixed a refresh issue when using Fields as a falloff source for the Morph Deformer
Fixed a refresh issue when changing Blending Modes
Fixed an issue where an incorrect icon was shown in the Field list
Fixed an issue where the Attribute Manager switched to a different set of attributes when changing tools
Fixed a refresh issue when enabling/disabling Fields
Fixed a refresh issue when deleting and replacing Point Objects from the Field list
Fixed an issue where Fields did not work in combination with the Wrap Deformer
Fixed an issue where the Falloff Shader produced incorrect results when used as source for a Shader Field
Fixed an issue with Fields not respecting locked Layers
Fixed an issue with Color Alpha not working in the Random Field
Fixed an issue with the Field Spline Object when the Distance Mode is Radius
Fixed an issue where animating the Opacity of Fields in Autokeying Mode created numerous keyframes
Fixed an issue where manipulating a Folder in the Field list had no effect on its Child objects
Fixed an issue where the MoWeight transfer was incorrectly saved/loaded
Fixed an issue where the default for the Alpha gradient in Color Remap caused unexpected results
Fixed an issue where Undo did not restore Field setups
Fixed an issue with the Color channel of the Random Field influencing parameters
Fixed an issue with editing a Field Layer created from multiple selected Deformer objects
Fixed several issues with the Fields UI
Fixed an issue with a Freeze Layer used within a Group Field
Unified the spelling within Fields
Fixed an issue with manipulating a Legacy Falloff
Fixed an issue with manipulating Fields
Fixed an issue with the Delay Field in Spring Mode
Fixed an issue with the Decay Layer in the Field list of MoGraph Effectors
Fixed an issue with the Random Field and Direction
Fixed an issue with Fields and continous Vertex Map updates
Fixed an issue with Fields and Freeze Layers
Fixed an issue with the range of Linear Fields
Fixed an issue with adding a Cloner object as a Spline object into the Field list
Fixed an issue with Poly FX and the Direction of Fields
Fixed an issue with Falloffs and Dynamics
Fixed an issue with Rigid Body Dynamics and Fields
Fixed an issue with Multi-Instance recognition in Python
Fixed an issue with Multi-Instance creation in Python
Fixed an issue with Multi-Instances and the Modify Clone functionality of Effectors
Fixed an issue with Multi-Instances and the Bounding Box display mode
Fixed an issue with the Viewport display and Texture projection of Multi-Instances
Fixed an issue where Multi-Instances were distorted
Fixed a spelling error in Multi-Instances
Fixed an issue with Multi-Instances in Random mode
Fixed an issue with Multi-Instances in Blend mode
Fixed an issue with Multi-Instances and nested Cloners
Fixed an issue with Detailing in Voronoi Fracture
Fixed an issue with a permanent status bar message for Voronoi Fracture
Fixed a stability issue with Voronoi Fracture
Fixed a stability issue with Formula Fields
Fixed an issue where the result of Clone rotation was influenced by the Instance settings
Fixed an issue where Undo did not restore deleted Fields
Fixed an issue with the displayed channel of Fields
Fixed an issue with the Python Editor in Subfields
Fixed an issue with the Falloff of the Python Effector
Fixed an issue with the Viewport refresh for Fields Remapping
Fixed an issue with the scaling of MoGraph Text
Fixed an issue with the Blend function of a Cloner object
Fixed an issue with displaying Deformer’s falloff
Node Editor
Fixed an issue with newly created categories in Assets list of Node Editor
Fixed an issue with the arrangement of Gradient node’s Input attributes
Fixed an issue with the behavior of the Edit Asset Mode
Fixed an issue with the Data Type of the Clamp node
Fixed an issue where muting a Wire was ignored for the BSDF Layer
Fixed an issue with opening the Node Editor
Fixed an issue with adding Inputs of the Material node
Fixed an issue with the input ports of the Color Grading node
Fixed an issue with Group node parameters being incorrectly overwritten by the Take Manager
Fixed an issue with the menu function of Propagate Port
Fixed an issue with creating custom IDs for Assets
Fixed an issue with updating to the latest Asset Version
Fixed an issue with the Commander where some commands were accidentally searchable
Fixed an issue with adding Presets to Scene Database
Fixed an issue with the Uber Material and Lock Overrides of the Take Manager
Fixed an issue with the Description and Preview area of the Resource Editor
Fixed an issue with wrong displayed knot parameters on the Node material’s Gradient bar
Fixed an issue with a knot parameter not being displayed on the Node material’s Gradient bar
Fixed an issue with the Paste Link command of Node Editor
Fixed an issue with the Context of the Transform node
Fixed an issue where the Material preview in Material Editor and Material Manager did not match
Fixed an issue that caused a freeze when editing Node settings
Fixed an issue where file assets caused incorrect Node previews
Fixed an issue with hidden ports
Fixed an issue where Material preview renders did not progress although the command to quit Cinema 4D had been cancelled
Fixed a stability issue with the Resource Editor
Fixed a stack overflow issue for Node materials
Preferences
Fixed an issue with the 3D Preview Scene setting in preferences
ProRender
Fixed an issue with Sort clones and ProRender
Fixed an issue with ProRender’s Static Noise option
Fixed an issue with a slow camera navigation using ProRender Preview
Fixed an issue with the Strength of the Subsurface Scattering shader
Fixed an issue with Direct and Indirect Illumination Multi-Passes
Fixed an issue with ProRender using the Interactive Render Region
Fixed an issue with rendering incorrect Alpha Channel when using dual GPU
Fixed an issue with ProRender and incorrect rendering in the Picture Viewer
Fixed an issue with transparent shadows when rendering with OpenCL
Fixed an issue with ProRender ignoring the Display Color of a referenced object
Fixed an issue with ProRender rendering a Subsurface Scattering shader to Viewport
Fixed an issue with the Subsurface Scattering shader and Reflectance
Fixed an issue with animating a Subsurface Scattering shader
Fixed a performance issue with ProRender
Python
Fixed an issue with the Python console window
Fixed several issues with BaseDocument methods arguments
Fixed several issues with InstanceObject methods
Fixed an issue with BaseObject.GetAndCheckHierarchyClone()
Fixed an issue with VolumeData.CalcArea()
Fixed an issue with VolumeData.IlluminateSurfacePoint()
Fixed an issue with c4dpy not launching when output was made from a plugin while the initialization
Fixed an issue with generated code when parameter change occurs
Fixed an issue when an error occurs in state() function of a script
Fixed an issue with the maxon.ColorA data type
Fixed an issue with c4d.C4DPL_COMMANDLINEARGS
Fixed an issue in the default Script Manager script
Fixed an issue with custom Python modules
Fixed some issues in the Python interfaces for volume.framework
Fixed an issue with MAXON data type conversions
Fixed an issue with maxon.Vector and maxon.Color
Fixed an issue with c4d.CustomDataTag
Fixed an issue with the Python module IDs
Fixed an issue with maxon.DataDictionary
Fixed an issue where setting the default Preview scene in the Preferences was not working
Added functions for CustomDataTag in the Python API
Added functions SetImageSettingsDictionary() and GetImageSettingsDictionary() to the Python API
Renderer
Fixed an issue with the Basic Properties of Tone Mapping in the Render Settings
Fixed an issue with the Multi-Pass settings for Reflectance
Fixed an issue with ignored Multi-Passes
Fixed a stability issue with the Fracture object
Take System
Fixed a refresh issue in the Take Manager
Fixed an issue with the Auto Take mode of Node materials
Fixed a stability issue with deleting Node overrides in the Take Manager
Fixed a stability issue when deleting Node Takes
Fixed a stability issue when deleting Node Takes
Texture Manager
Fixed an issue with selecting textures in Texture Manager
Fixed an issue with not assigned textures in Texture Manager
Viewport
Fixed an issue with displaying HUD elements in Viewport
Other
Fixed an issue with the Sound node of the XPresso Editor
Fixed an issue with the color gradient of Spherical Field
Fixed an issue with the Filter Types of Volume Builder’s Reshape Layer
Fixed an issue with missing resources on scene load
Fixed an issue with the corresponding keyboard shortcut for Show Help…
Fixed an issue with the Shutdown of the Education version
Fixed an issue with Fields performance in character animation context
Fixed an issue in the Porcupine modifier SDK example
Fixed an issue with loading the chess game
Fixed a stability issue with Cinerender R20 in Listen mode

AE+C4D教程:罡渡晨星CCTV3端午篇栏目包装动画制作+工程素材(中文教程)

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CCTV3CH

【教程简介】

制作使用软件C4D R13+AE CS6,插件particular2.0。提供在线观看地址、高清教程视频下载地址以及工程下载地址。

教程总述:总教学时长3小时25分钟,共五小节内容。

 

教程内容:

   第一节,讲解C4D制作logo内部填充元素动画,时长49分钟。

   第二节,讲解第一镜头制作,时长1小时。

   第三节,讲解第二镜头制作,时长51分钟。

   第四节,讲解logo动画制作,时长24分钟。

   第五节,讲解第三镜头与总合成,时长20分钟。

 

【教程下载】

AE+C4D教程:罡渡晨星CCTV3端午篇栏目包装动画制作+工程素材(中文教程)

 

【插件下载】

Trapcode Particular 2.6  粒子插件下载

(注:Particular插件目前最新是V3版本,教程使用版本为 V2版本)

 

 

C4D流体模拟插件 NextLimit RealFlow 2.6.5.0095 Win破解版

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0
0

RealFlow C4D

【插件简介】

可以在Cinema 4D软件里使用RealFlow插件制作模拟流体效果。

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.

支持Win系统:Cinema 4D R17, R18,R19,R20

 

安装方法:

1.安装realflow_cinema4d_v2_6_5_0095_x86_64.exe

2.复制替换文件夹里面对应版本的realflow.cdl64到C4D安装目录下的Cinema 4D R20\plugins\NextLimit\RealFlow,替换破解

3.如果打开软件提示需要破解,将license.lic拷贝到 文档\realflow_cinema4d\license (如果没有这个文件夹可新建)

 

【下载地址】

C4D流体模拟插件 NextLimit RealFlow 2.6.5.0095 Win破解版

城通网盘下载                                      百度网盘下载

 

 

 

C4D中文教程:罡渡晨星C4D建筑生长动画效果制作

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Building growth

【教程简介】

大家好,这次给大家带来的内容是如何使用C4D来制作建筑生长的动画效果,

教程共分为四节来讲解,共时长1小时30分钟。

 

教程目录:

第1节.建筑面片生长方式原理

第2节.建筑模型生长方式原理

第3节.C4D场景跟踪及渲染

第4节.AE合成

 

【教程下载】

C4D中文教程:罡渡晨星C4D建筑生长动画效果制作

 

 

 

 

C4D流体模拟插件 NextLimit RealFlow 2.6.5.0095 Win/Mac破解版

$
0
0

RealFlow C4D

【插件简介】

可以在Cinema 4D软件里使用RealFlow插件制作模拟流体效果。

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.

支持Win系统:Cinema 4D R17, R18,R19,R20

 

Win安装方法:

1.安装realflow_cinema4d_v2_6_5_0095_x86_64.exe

2.复制替换文件夹里面对应版本的realflow.cdl64到C4D安装目录下的Cinema 4D R20\plugins\NextLimit\RealFlow,替换破解

3.如果打开软件提示需要破解,将license.lic拷贝到 文档\realflow_cinema4d\license (如果没有这个文件夹可新建)

 

Mac 安装方法:

1.安装realflow_cinema4d_v2_6_5_0095_mac.pkg

2.打开替换文件夹里面对应版本的rf4d.dylib拷贝到应用程序/MAXON/Cinema 4D R20/plugins/nextlimit/RealFlow/

3.完成安装,打开软件使用

 

 

【下载地址】

Win版下载:     城通网盘下载                         百度网盘下载

Mac版下载:    城通网盘下载                         百度网盘下载

 

 

 

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